Dark Souls II Not a Disaster!!!

PRAISE THE SUN, that was legitimately scary there for a minute

I mean, just look at that lion thing!

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A Darker Soul

The original Dark Souls was a fantastic game. A sickening game. A frustrating game. A glorious game. It won six Game of the Year awards, not counting all the awards it won in similar but slightly differently worded categories. Dark Souls killed its players more times than any of us should have found acceptable, and yet we kept coming back for more.

It was only to the fanbase’s Scooby Doo-esque horror when From Software announced that the sequel would have a T rating and would be far more “accessible” than previous entries in the series. This is in the hardcore gaming community, you understand, where “accessible” can carry the same kind of dire, understated implications as “surprise sex.” Dark Soul Heads (as they prefer to be called) immediately imagined their favorite game being ruthlessly battered into the shape of a Dynasty Warriors style, pillow fight simulator for wanton pursuit of profit.

Everyone exploded accordingly.

Luckily after yesterday’s release, it was revealed that Dark Souls II has almost no pillow fighting at all. According to the reviews compiled on Metacritic.com, it might even be better than the original. The sequel offers a bigger world with more distinct areas, more brutal monsters, a more intuitive tutorial, a new humanity system, new weapons, an updated multiplayer invasion system, and new classes.

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The real pressing question is now that this game is finally out, a nearly perfected vision of the genre From Software has been setting out to make for over half a decade, what the H E double hockey sticks is the studio going to do next?

With the major console iterations of Dark Souls II available now for XBox 360 and PS3, the PC version is expected for release in late April.

I’d write more, but… it’s time to play more Dark Souls.